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BBC2 or MW2?

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5:31 pm
04/18/2010


parnakas

Member

Ontario, Canada

posts 3889

61

Mojo – that picture is a win.

I have only tried about 2 or 3 BBC2 maps, so i really can't be an expert on anything, but every time i played a game, i would have to sprint to the objective, then run back.. and it was always in a straight line. 

I still think that it is a decent game, and i did enjoy the SP more than MW2, but the two games map styles are pretty damn similar. 

“Pull the pins, Save your grace. Mark these words, On his grave.” …………….. - The Mars Volta: Televators

10:46 pm
04/18/2010


I773D33MABL3

Gold User

Ireland. Or the surface of Mars as far as mail order is concerned

posts 942

62

@dizzel


So you do't care so much you went to the bother of replying and tried to insult him…. Fair enough.


Maybe if Ratchet didn't think much of Mojo's post then he could have kept his mouth shut instead of throwing a one word reply into one the middle of one of the most fleshed out discussions we've had here in quite a while. 


Agree or disagree with Mojo (or Bigwoop) but there's no denying the thought and effort put into their posts, and the complete absence of either in Ratchet's. Ninja and W4R also had a go at showing how redundant they both can be.


I don't know about you, but when I click on 'Gaming related discussion', that's generally what I like to read. 


And as for Mojo's 'come back' not being as good as you expected, if you you just want to incite come-backs maybe you could PM him instead of wasting thread space.

If I have learned anything from my time working in the service industry it’s that for quite a few people, the basic theories behind the use of a toilet are absolute mysteries…

12:19 am
04/19/2010


czesionyo

Silver User

Poland

posts 276

63

I did not play those games yet. But I played the first parts of both. And I prefer Bad Company. Bigger maps, more strategy and – for me personaly – it is much more fun :D .

Nice picture Mojo but U can do the same for Counter -Strike – Just put a bomb spot in a square. But we all know tehre is much more then that :D . Same for BFBD.

4th Plat – God of War III. Currently in my PS3 drive – Heavy Rain.

1:00 am
04/19/2010


Ratchet525

Silver User

[;

posts 213

64

its so funny watching you guys get pissed.

I spend all my money on Cheetos.

1:13 am
04/19/2010


czesionyo

Silver User

Poland

posts 276

65

I'm not pissed. Just having a discussion. the only thing that make me pissed is not needed posts :P .

4th Plat – God of War III. Currently in my PS3 drive – Heavy Rain.

1:16 am
04/19/2010


dizzel22

Silver User

Im an Aussie

posts 316

66

@I773D33MABL3

It was his conversation 101 definition i didn't care about , we dont have to live by the definition of everything.

Ratchet often has one word reply's , so if you dont like it maybe you should take it up with him.

 I do like to read post's with thought and effort put into them , i was only arguing one sentence which IMO is not even close to being correct.

I wasn't trying to incite a come-back , but i had a feeling i was going to get something from him , which i did.

 Everyone good now ?

Funny pic , but that's only for an attacker in a rush game and there are only a few spots that happens in . But yeah it does happen.

Mr. Zurkon does not come in peace.

1:24 pm
04/19/2010


W4RG34R3D_SN1P3R

Platinum User

Hairy Asscrack?

posts 1312

67

Thanks for the lulz guys. I look forward to seeing future frustration.

5:46 pm
04/19/2010


Knoxie

Platinum User

Newcastle, England

posts 2218

68

parnakas said:

I still think that it is a decent game, and i did enjoy the SP more than MW2, but the two games map styles are pretty damn similar. 


no, MW2's maps have much more within them and more detail. from the only map i played on bfbc2 there werent many buildings then once you get to a base there was a lot. can you try and give me a map on MW2 which is similar to a map on bfbc2?

Ohhhhh Coloccini, when you captain The Mags, oh Coloccini, you will get plenty of shags, oh Coloccini, my mam’s joining the queue! (8) … PSN – NuFc_kNoXiE_KiLa … XBL Gamertag – iNUFC iKnoxie

9:46 pm
04/19/2010


I773D33MABL3

Gold User

Ireland. Or the surface of Mars as far as mail order is concerned

posts 942

69

@Knoxie


It's not the physical lay-out of the maps that's the same but rather the style in which they're played. BC2 games now feel a lot closer to the MW style of play than BC1. The maps are a lot more compact and tactically linear. Plus the much smaller amount of damage you can take before dying adds a frantic edge that moves closer to the COD style even further.


I'm not saying the MW2 is bad but when I bought Bad Company 2 it was in the hope that they had just improved on the first rather than moved a little closer to being a COD clone. I bought two games to play two different games.


And to be honest I actually preferred the SP in MW2 to that of BC2. Neither are even slightly believable but at least MW2 felt like a proper sequel. BC2 didn't even mention the first game and 

*****SPOILERS*****

I'd love to know how the guys managed to drive off with millions of dollars worth in gold yet somehow end up back in the army once again on Sarge's last mission before retirement…


Even the chemistry between the characters was all wrong. It felt like a new group of writers had just read the back of the BC1 box and gone from there. I'm pretty sure the first game didn't have the copious amounts of swearing that the second one had!

If I have learned anything from my time working in the service industry it’s that for quite a few people, the basic theories behind the use of a toilet are absolute mysteries…

11:01 pm
04/19/2010


Mojo

Bronze User

Awesome

posts 84

70

Post edited 9:02 pm – 04/19/2010 by Mojo


dizzel22 said:


hahahah that cut deep Cry that really is wonderful. Well how about this i don't care , i wasn't even the one answered you without a reason .Maybe Ratchet just put “no” because he thought that's all your comment was worth having said about it.

I would like to see you give us all an example of what MW2 maps have been stitched together to make which BBC2 map , or is it just because there on land or something , maybe they should have made it under water would that differ enough from the MW2 maps ?

Oh yeah great come back too “conversation 101″ i kinda expected better ,but maybe your social skills aren't all that great ………………..see not that good of a call is it.


I must apologise for the late reply. I missed your post yesterday.


Although, am I meant to reply? You assert that you “don't care”, yet the ensuing paragraph seems to say otherwise. 

But it's cool. You're clever use of clichés and snappy condescension has shown me how little my “insult” has affected you. You're clearly above all of my trolling.


With the statement “Shitty little Cod maps stitched together” I was referring to the size and play of the maps. Not their physical appearance. I'm sure EA have a fantastic legal team to back DICE up, but I don't think they would get away with copy-pasting CoD maps.


Perhaps in future when I make a point, I'll use smaller words and less ambiguity.


I’m better than you.

1:06 am
04/20/2010


Ratchet525

Silver User

[;

posts 213

71

NuFc_kNoXiE_KiLa said:

parnakas said:

I still think that it is a decent game, and i did enjoy the SP more than MW2, but the two games map styles are pretty damn similar. 


no, MW2's maps have much more within them and more detail. from the only map i played on bfbc2 there werent many buildings then once you get to a base there was a lot. can you try and give me a map on MW2 which is similar to a map on bfbc2?


Eh…knoxie i can't agree with you on your first statement. I mean in BFBC2 theres alot of detail from what i remember. One map there was a bridge and you can either cross over it for a battle or go under it and swim across for the more tactical approach.

I spend all my money on Cheetos.

1:36 am
04/20/2010


parnakas

Member

Ontario, Canada

posts 3889

72

NuFc_kNoXiE_KiLa said:

parnakas said:

I still think that it is a decent game, and i did enjoy the SP more than MW2, but the two games map styles are pretty damn similar. 


no, MW2's maps have much more within them and more detail. from the only map i played on bfbc2 there werent many buildings then once you get to a base there was a lot. can you try and give me a map on MW2 which is similar to a map on bfbc2?


Im not talking about the physical layout, but the feel of the map. And the environments and atmosphere are kinda similar. 

Pretty much what I773D33MABL3 and Mojo said. 

“Pull the pins, Save your grace. Mark these words, On his grave.” …………….. - The Mars Volta: Televators

2:30 am
04/20/2010


gr8jrfan

Gold User

Wisconsin

posts 400

73

W4RG34R3D_SN1P3R said:

Thanks for the lulz guys. I look forward to seeing future frustration.


I know. Its the only reason i check this thread.

When did you get that book of riddles shoved up your ass, Phelps ? Is that what your old man paid college tuition for ? – Rusty Galloway

8:59 am
04/20/2010


dizzel22

Silver User

Im an Aussie

posts 316

74

parnakas said:

NuFc_kNoXiE_KiLa said:

parnakas said:

I still think that it is a decent game, and i did enjoy the SP more than MW2, but the two games map styles are pretty damn similar. 


no, MW2's maps have much more within them and more detail. from the only map i played on bfbc2 there werent many buildings then once you get to a base there was a lot. can you try and give me a map on MW2 which is similar to a map on bfbc2?


Im not talking about the physical layout, but the feel of the map. And the environments and atmosphere are kinda similar. 

Pretty much what I773D33MABL3 and Mojo said. 


But the problem with saying that is that then you can throw SOCOM , Cod 4 , BBC1 and almost any other Earth based modern war FPS on this list as well.

 So IF thats the case ,then yeah the maps are similar but how different do you expect them to be ?

Mr. Zurkon does not come in peace.

11:04 am
04/20/2010


MaDDoGG87

Bronze User

England, Essex

posts 52

75

BFBC2 all the way.. Mw2 has got boring with people running up to u & knifing u its stupid… if u took away ligtweight,marathon,commando & added destructable surroundings it would be alot better but for now BFBC2(got BFBC2 PLAT :) )

Always Think Positive (ur Glass is Half Full Not Half Empty)…. Theres a Method 2 MaDness !!! PSN iD – MaDDoGG87 ( Click Name :p )

5:24 pm
04/20/2010


BigWoopMagazine

Gold User

posts 962

76

Ratchet525 said:

its so funny watching you guys get pissed.


You miss the point ratchet, entirely.  90% of your posts, like this one, contribute NOTHING to the discussion at hand.  You sit there wondering why we don't get your posts, when in reality, you are the one who does not get it.  We understand what “No” means.  We don't understand how that was supposed to contribute to what we are talking about.


@Mojo – okay, I like the picture.  Actually its pretty funny, cause its mostly accurate.  Theres definitely a few maps that don't follow that formula, and the ones that do tend to piss me off because of assloads of snipers watching the bottleneck.  Nonetheless, if you're saying “its a bunch of cod maps stitched together” well,,, at least they're 5 times bigger than COD maps.  The nice thing about them is that in different modes you play different areas, and really the bottlenecks are only a problem in rush mode.  In conquest and deathmatch its much less linear, and I don't really notice that issue.  I also enjoy that theres a consistent mix in the maps between urban and rural warfare – sure theres not buildings all the time, that'd be too easy, since you can blow them up.  The fact that there are sections you have to move up through where your only cover is the camoflauge of the foliage around you can be pretty fun, but also frustrating at times.  Overall they balance those elements well, and it works with the destructibility of the environments.


The Mario 64 glitch I was referring to is that theres a way to run THROUGH the train.  Not just ride the tracks.  Plus it was an example off the top of my head and not the best one.  I'd come up with more but you should get the idea – games have never been glitch free, and never will be.  Thanks to the internet, some of those glitches can be fixed post-release, which is a good thing for the most part – but I'm sure you're right that some developers take advantage of that.  I think IW definitely rode that train, but BFBC2 looks like they really tried to eliminate as many things as they could before release – as they should have, what with the claims of competing with MW2. 


As for the beta, I was not confused.  I was referring to the public ones.  I know, theres internal testing of course.  Hiring a team of people to do testing means paying people.  Lets say thats ~$35,000 per year per person.  Average COD game = 16 players (I think).  Do the math, thats some money right there.  Lets assume they had two full teams of people doing the testing.  Now do that versus having several thousand people do the testing for free.  Sure, the feedback isn't as professional (but I know nerds, they love to complain when something goes wrong), but with more people doing it you are definitely going to find way more glitches to fix – and it shows by the number there were on release day comparing the two games.  I reiterate, on day one of MW2, the servers didn't even work.  On day two, it was glitched to high hell.  On day now, it is still insanely glitched.  BFBC2 on day one had less glitches than MW2 has now.  If that doesn't do it for you, then heres a list of the things that were fixed during BFBC2's public beta:

http://forum.ea.com/eaforum/po…..65311.page

Sure its not everything, but damn thats a lot, and some of it is pretty significant.  Public betas are free mass testing, and are effective if the company makes good use of it.  I don't see why the wouldn't, and think it was a huge mistake on IW's part to have not done so.


:::ahhhh::: now that all of that is out there, I will say I stick to my opinion of BFBC2 being better for all the reasons originally cited.  Destructible buildings, Vehicles, Maps that shift to new locations as you play, Classes that encourage team work, the squad spawning system, and the actual potential for tactical warfare to occur.  I can tell a major difference when I play with friends who communicate in BFBC2, because we support each other and balance our classes.  In all CoD games, it has never made a difference in how we play or perform, I just have someone to bullshit with while shooting people.  I guess in the end its still all a matter of preference, and I've made mine incredibly apparent.

“I can wire anything to anything! I’m the Professor!” -The Professor

7:42 pm
04/20/2010


Mojo

Bronze User

Awesome

posts 84

77

Post edited 5:44 pm – 04/20/2010 by Mojo



BigWoopMagazine said:


@Mojo – okay, I like the picture.  Actually its pretty funny, cause its mostly accurate.  Theres definitely a few maps that don't follow that formula, and the ones that do tend to piss me off because of assloads of snipers watching the bottleneck.  Nonetheless, if you're saying “its a bunch of cod maps stitched together” well,,, at least they're 5 times bigger than COD maps.  The nice thing about them is that in different modes you play different areas, and really the bottlenecks are only a problem in rush mode.  In conquest and deathmatch its much less linear, and I don't really notice that issue.  I also enjoy that theres a consistent mix in the maps between urban and rural warfare – sure theres not buildings all the time, that'd be too easy, since you can blow them up.  The fact that there are sections you have to move up through where your only cover is the camoflauge of the foliage around you can be pretty fun, but also frustrating at times.  Overall they balance those elements well, and it works with the destructibility of the environments.


 The few maps that don't follow the formula are the few I actually enjoy playing. Arica Harbour and Nelson bay are the only maps that feel like a battlefield map. Even Arica harbour is too narrow.

At no point in any map should I be able to throw a grenade from one side to the other.


And who in DICE thought that 3 flags would be a good idea for conquest? The low number of flags and small maps push everyone into a grind for whatever the middle flag is.

There's no vehicle warfare, no flanking, no hasty defenses and no intelligence required.

The Mario 64 glitch I was referring to is that theres a way to run THROUGH the train.  Not just ride the tracks.  Plus it was an example off the top of my head and not the best one.  I'd come up with more but you should get the idea – games have never been glitch free, and never will be.  Thanks to the internet, some of those glitches can be fixed post-release, which is a good thing for the most part – but I'm sure you're right that some developers take advantage of that.  I think IW definitely rode that train, but BFBC2 looks like they really tried to eliminate as many things as they could before release – as they should have, what with the claims of competing with MW2. 


Games were never fully glitch free, no. But they never had the severity of glitches you find now. When I buy a new game, I expect glitches. I expect game breakers, and I expect to have to wait for a patch.

That shouldn't be the case though. DICE also barely touched the game after the beta. They had the genius idea of boosting the damage of all weapons, which would hide most of the balance issues.

The PC “beta” was an old build fired out to pacify the crowd. They already had their release build finished/next to. What was the point of the beta, if not a marketing stunt?


As for the beta, I was not confused.  I was referring to the public ones.  I know, theres internal testing of course.  Hiring a team of people to do testing means paying people.  Lets say thats ~$35,000 per year per person.  Average COD game = 16 players (I think).  Do the math, thats some money right there.  Lets assume they had two full teams of people doing the testing.  Now do that versus having several thousand people do the testing for free.  Sure, the feedback isn't as professional (but I know nerds, they love to complain when something goes wrong), but with more people doing it you are definitely going to find way more glitches to fix – and it shows by the number there were on release day comparing the two games.  I reiterate, on day one of MW2, the servers didn't even work.  On day two, it was glitched to high hell.  On day now, it is still insanely glitched.  BFBC2 on day one had less glitches than MW2 has now.  If that doesn't do it for you, then heres a list of the things that were fixed during BFBC2's public beta:

http://forum.ea.com/eaforum/po…..65311.page

Sure its not everything, but damn thats a lot, and some of it is pretty significant.  Public betas are free mass testing, and are effective if the company makes good use of it.  I don't see why the wouldn't, and think it was a huge mistake on IW's part to have not done so.


Game Devs don't keep testers on the payroll. They test themselves, and then hire professionals from time to time.

Professionals who know what to look for, how to look for it and how to report it. I have no doubt that DICE did an internal beta long before the public. Public Betas are only for PR. Having public betas means you get a shit tone of useless complaints for every one that's slightly useful. Do you really think that DICE employees read through any of the “feedback” they get? They probably pop in from time to time with a token gesture of appreciation, but that's about it.


Hosting the servers and organising the beta would have cost an absolute fortune too, but I guess the marketing pays for itself.


On day one of BC2, I couldn't play online. On day two of BC2 I still couldn't play online. On day three I got on briefly before being kicked.


By day 7 I had reached rank 12 three times, and each time lost everything I had done.

Some of the in-game awards still don't work, and if BC1 is anything to go by, they will never work.

DICE's post release support is terrible. MW2 might suck, but at least it gets support.


:::ahhhh::: now that all of that is out there, I will say I stick to my opinion of BFBC2 being better for all the reasons originally cited.  Destructible buildings, Vehicles, Maps that shift to new locations as you play, Classes that encourage team work, the squad spawning system, and the actual potential for tactical warfare to occur.  I can tell a major difference when I play with friends who communicate in BFBC2, because we support each other and balance our classes.  In all CoD games, it has never made a difference in how we play or perform, I just have someone to bullshit with while shooting people.  I guess in the end its still all a matter of preference, and I've made mine incredibly apparent.

I also think that BC2 is better than MW2. I never claimed otherwise. I think that both games are terribly made, but I'll still play BC2 over MW2, but then, that's more out of loyalty to BC1 than the appeal of BC2.


Also@ Dizzel. Wat?…


I’m better than you.

9:28 pm
04/20/2010


The General

Silver User

Ontario, Canada

posts 272

78

Mojo said:

Post edited 5:44 pm – 04/20/2010 by Mojo


Games were never fully glitch free, no. But they never had the severity of glitches you find now. When I buy a new game, I expect glitches. I expect game breakers, and I expect to have to wait for a patch.



Thats really why I don't buy many games at launch anymore. I got burnt with Mercs 2 (bought it at launch, which means I can NEVER get tattooed millionaire), so I wait now until I read up on glitches/broken games, etc.


I think you have both made amazing posts in this thread.


I played MW2 online for a while, but the online is broken, especially if the host doesn't have a good connection. It is fun when it worked like it was intended too, but that was maybe 50% of the time.  I haven't played BFBC2 yet, although I did play the demo, and it was awesome (no lag, actual teamwork). I want to get it though, as long as the online is not like MW2, with the P2P garbage.

******************Platinum Night Champ****************** 100% Platinum Integrity

10:28 pm
04/20/2010


parnakas

Member

Ontario, Canada

posts 3889

79

dizzel22 said:

But the problem with saying that is that then you can throw SOCOM , Cod 4 , BBC1 and almost any other Earth based modern war FPS on this list as well.

 So IF thats the case ,then yeah the maps are similar but how different do you expect them to be ?


Exactly, thats why a lot of FPS feel similar. 

And they could easily be different. I mean, i thought KZ2 (while not as good as some other FPS) had a really unique feel. 

“Pull the pins, Save your grace. Mark these words, On his grave.” …………….. - The Mars Volta: Televators

12:12 am
04/21/2010


czesionyo

Silver User

Poland

posts 276

80

And do not forget Resistance 2 :D

4th Plat – God of War III. Currently in my PS3 drive – Heavy Rain.

 
 

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