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12:40 am 04/21/2010
| Ratchet525
Silver User
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| posts 213 |
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BigWoopMagazine said:
Ratchet525 said:
its so funny watching you guys get pissed.
You miss the point ratchet, entirely. 90% of your posts, like this one, contribute NOTHING to the discussion at hand. You sit there wondering why we don't get your posts, when in reality, you are the one who does not get it. We understand what “No” means. We don't understand how that was supposed to contribute to what we are talking about.
Thanks. If you think that 90% of my post have nothing to do to the discussion, then don't reply to me and ignore me.
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I spend all my money on Cheetos.
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9:58 am 04/21/2010
| dizzel22
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Ok but Killzone was on another planet and Resistance had alot to do with alien technology so they should have had a different feel to them.
@Mojo ok man 1. i said it was the conversation 101 definition i didnt care about , so throw that out
2.So you have to use smaller words next time hey , where in “BBC2 maps are shitty little COD maps stitched together” did you use a big word ? Together might be a big word for you but not everyone
The thing is i wasnt trying to have a personal go at you i just knew you couldnt back it up , which you cant.
For anyone else who agree's i was inciting come-backs what about “@dizzel wat?”
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Mr. Zurkon does not come in peace.
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1:30 pm 04/21/2010
| I773D33MABL3
Gold User
| | Ireland. Or the surface of Mars as far as mail order is concerned | |
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Post edited 11:31 am – 04/21/2010 by I773D33MABL3
@Dizzel
A game doesn't need to be on another planet or involve alien weaponry to feel different.
BC1 played completely differently to MW1. They were both modern war-based shooters but they still managed to be distinct.
BC had huge, sprawling maps that invited a range of options for playing the game even when limited to only two game modes. The lower damage done by guns meant shoot-outs weren't always won by the person that started shooting first. You had time to react and fight back.
BC2 has definitely made some improvements but it's also become a lot more stream-lined and confined.
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If I have learned anything from my time working in the service industry it’s that for quite a few people, the basic theories behind the use of a toilet are absolute mysteries…
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2:21 pm 04/21/2010
| NinjaMidget
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I'd love to play BC2 but dont quite have the cash right now. I did love playing MW2 online, but I've just discovered how amazing Uncharted 2 is online!!! can't bloody well wait for new dlc tomorrow!
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The city is lost but I live – Constantine XI
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3:34 pm 04/21/2010
| BigWoopMagazine
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@Ratchet – thats pretty much what I always do. You just seemed confused this time, I thought I'd spell it out for ya.
@Mojo – We've kinda run this topic into the ground, but I'd like to note that not all games have this level of severity when it comes to glitches. Just the multiplayer ones. Most single player games lately have been pretty good about it – at least, the ones I buy… and the glitches they do have aren't as in your face game breakingly close. Games like Infamous, Dead Space (although theres an item duping glitch, but you have to look it up to do it), Red Faction Guerilla, Batman AA, Soul Calibur 4, Tekken 6, Little Big Planet, and God of War 3 (as far as I know). Even the games we're talking about here, MW2 and BFBC2, if you stay offline theres virtually no glitches. Same with Uncharted 2 (which while even that has had its glitches, seems to provide the most reliably good online games in the past year), and probably a few others I can't think of right now. Anyway, my point is that regardless of how well made a game is, as soon as it gets users connecting to eachother, the potential for glitches rises exponentially. I'm not saying that either game is made really well or really poorly, just that this is an inevitability for what they are trying to accomplish.
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“I can wire anything to anything! I’m the Professor!” -The Professor
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12:58 am 04/22/2010
| dizzel22
Silver User
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I773D33MABL3 said:
Post edited 11:31 am – 04/21/2010 by I773D33MABL3
@Dizzel
A game doesn't need to be on another planet or involve alien weaponry to feel different.
BC1 played completely differently to MW1. They were both modern war-based shooters but they still managed to be distinct.
BC had huge, sprawling maps that invited a range of options for playing the game even when limited to only two game modes. The lower damage done by guns meant shoot-outs weren't always won by the person that started shooting first. You had time to react and fight back.
BC2 has definitely made some improvements but it's also become a lot more stream-lined and confined.
Sure i agree that maps dont have to be on another planet to feel different , but it definatley helps. With anything based on Earth they really have to keep it to only a few types of area , but with it being on another planet they can just make it up as they go.
So then i guess the question that should have been asked a page or 2 ago is “is BBC2 distinct from MW2?” (even though we were only talking about the maps i'll run with this) and it is there are way too many differences between the 2 (maps and otherwise) for it not to be known as distinctly different.
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Mr. Zurkon does not come in peace.
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7:31 am 04/22/2010
| Ratchet525
Silver User
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| posts 213 |
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BigWoopMagazine said:
@Ratchet – thats pretty much what I always do. You just seemed confused this time, I thought I'd spell it out for ya.
@Mojo – Games like Infamous, Dead Space (although theres an item duping glitch, but you have to look it up to do it), Red Faction Guerilla, Batman AA, Soul Calibur 4, Tekken 6, Little Big Planet, and God of War 3 (as far as I know).
Actaully, God of War 3 has a huge glitch.
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I spend all my money on Cheetos.
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8:02 pm 04/22/2010
| Mojo
Bronze User
| | Awesome | |
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BigWoopMagazine said:
@Mojo – We've kinda run this topic into the ground, but I'd like to note that not all games have this level of severity when it comes to glitches. Just the multiplayer ones. Most single player games lately have been pretty good about it – at least, the ones I buy… and the glitches they do have aren't as in your face game breakingly close. Games like Infamous, Dead Space (although theres an item duping glitch, but you have to look it up to do it), Red Faction Guerilla, Batman AA, Soul Calibur 4, Tekken 6, Little Big Planet, and God of War 3 (as far as I know). Even the games we're talking about here, MW2 and BFBC2, if you stay offline theres virtually no glitches. Same with Uncharted 2 (which while even that has had its glitches, seems to provide the most reliably good online games in the past year), and probably a few others I can't think of right now. Anyway, my point is that regardless of how well made a game is, as soon as it gets users connecting to eachother, the potential for glitches rises exponentially. I'm not saying that either game is made really well or really poorly, just that this is an inevitability for what they are trying to accomplish.
I agree that single player games aren't half as bad as multiplayer, but then, maybe that's because there's no one there to exploit the glitches and make them game breaking?
Maybe I'm biased because the last few games I've played have been lacking in polish, but I think that overall, these days, we expect thing to go wrong in a game.
When I was going for my Plat in BC1, all the way through I had my fingers crossed that it wouldn't glitch like so many others. I was lucky to get it, but I know too many people who didn't.
DICE can fix the glitch, or manually give the plat to those who got screwed, but they never did.
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10:12 pm 04/25/2010
| iruleu
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| posts 951 |
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BBC2 kicks the shit out of MW2. Story: 1000000000000X better. IW thinks killing all of the main characters is good. BC's was actually interesting. i loved thinking “What is going to happen next” type of thing. Online: Sure, mw2 has more maps and has perks. but BC has vehicles and WAY more realistic. (Ex: the knife)
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Always remember: you’re unique, just like everyone else.
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