Re: Assassins Creed 3
Home › Forum › Other Retail Games › Assassins Creed 3 › Re: Assassins Creed 3
Seibei4211 said:
Assassin's Creed Unleashed Returns: Revenge of the Reloaded Revelations – Remastered Redux Edition.
Says the guy who literally bought the same game twice. That's right, folks, he bought Okami HD on release and he believes that it is a superior product to Assassin's Creed 3!! Well from a person who's actually played the game and knows a thing or too about it, I can tell you this: THERE'S A LOTTA FCUKING CHANGE! Almost too much for my tastes, really. For starters, they completely redid the combat system. Counters are now on Circle and when you do successfully counter, time slows to a halt to allow you to decide what method of punishment you will inflict on your assailant. You can shoot him, disarm him, throw him, or normally counterattack similarly from previous installments. Only this time, there's dozens of animations for doing so! Connor uses the environment at a breathtaking level from striking the foe twice to leaping off the wall for a third and final blow, or grabbing an oppenents arm and slamming him into a table or wire holding up a load of crates. He also uses the environment with his gadgets and weaponry. One specific example that I can share was when I saw a poacher at medium range on the ground. I was in a tree at the time and trying to experiment with my new toy, (a dart with a length of rope used to lewer in enemies) I threw the rope dart at him and instead of the predicted result, the dart lodged itself into the poacher's throat and Connor leapt off the tree, rope in hand. This caused the poacher to be hoisted up at an angle in the tree. It was quite possibly the most badass thing I've seen in the entire series. You can also do double counters, use human shields, go through the entire game using a firearm and loads of other improvements not possible in the past games. Navigation's improved, causing less accidental suicides, story length and quality are vastly improved, the setting is the most interesting and awesome to see Templars and Assassin's causing events from my 8th grade history class. I thought the hunting and naval combat would be some lackluster mechanic shoehorned in to give the game more depth (cough, ACR Tower Defense, cough) but they're actually extremely well handled! For hunting you have to actually creep up in brushes of leaves, use bait and traps, and just other things that make the hunt feel like more of a hunt than say, Red Dead Redemption. The steering and naval combat is not as clunky as I thought it'd be. For manning the helm just to sail, you have to take into account wind and other factors that make it authentic and way less boring than what I expected from it. Naval combat is intense. With every enemy shot, you have to brace for cover and both the enemy's and your ship is being slowly torn apart with every cannonball. One last change that I think I should mention is Desmond. Desmond's no longer just a slouch! Without giving too much away, between Animus sessions, he'll be sent out for things such as power sources and artifacts. One mission has him parachuting off a skyscraping crane arm into a fight with an armed Templar! Props, Desmond! Props! So in conclusion, I just wasted twenty minutes typing up improved and new mechanics for AC3. But what the hell?! I love the game and I'll gladly speak on it's behalf since it is the most changed and probably best of the Assassin's Creed franchise. I recommend it for what it's worth… Don't listen to Patrick who hasn't even played the game! Sorry for the novel everybody! Peace!
Comments are Closed