Re: Dead Space 3
The weapon crafting is such that if you don't like the new gun types they have, you can just recreate Dead Space 2 weapons. In the demo, I could recreate Contact Beams, Detonators, Force Guns, Plasma Cutters, Rivet Guns, and Flamethrowers. I like that you can just easily switch upgrades around and dismantle guns to reuse the parts. I like the new RIG upgrade system. Crafting items and stuff is a little more interesting than simply buying the stuff from a store. I think it's funny how in this game, the ammo became unified and the currency got categorized.
If you don't like the cover system, don't use it. You don't need to use the cover system or roll around or whatever, but it's there for people who wanna use it. Same goes with the microtransactions. That 100% does not affect my experience with the game itself. EA will always be lame. I didn't even notice that was in the game until someone else pointed it out and showed a picture. If you didn't like the snow, then whatever. The whole game isn't gonna be out in the snow. Most of it probably won't be. At least they tried to throw in something different. Maybe there was 5 chapters of metal corridors before that and you welcome the change of scenery.
As for the co-op, I haven't tried it yet. Resistance 3 had tacked on co-op. It worked just fine for me. I'd rather have poorly implemented co-op through the campaign than a lame horde mode or small, worse co-op campaign. I don't care if it makes sense or if they acknowledge the second person. Dead Rising 2 has two Chuck Greenes and I couldn't have cared less. The fact that they at least tried to integrate it into the story is commendable, since they really didn't need to.