Re: Dead Space 3
Where was the horror in Dead Space? I'm talking about any of the games in the series, I seriously would like to know. Not one part had me scared in any of the Dead Space games. … To me, Dead Space never was, and never will, be a frightening game to play.
The original Dead Space is really different from 2 and the upcoming 3. It focused more on environment and scares in a way rather than BIG set pieces and some scary moments.
Nobody said anything about HDMI or home theater systems, and I doubt anyone was going to make that argument.
This isn't a game built for co-op. It's a single player game and they implemented co-op into it. A lot of games don't have split-screen because you need to be able to run two versions of the same game using one PS3, and a lot of games these days are too complex or graphically intensive to do that well. Uncharted didn't have split-screen, for example. By the way, nobody here has been “raving” about the co-op. The most we've done is say that it's not tacked on.
I thought the Dead Space 2 story was incredibly cliche and not particularly memorable. I don't need to go into why I think that because the point is that it's not a fact that the story was any good in that. Dead Space's story has always been stuck at average for me.
Dismemberment's still there, it's just not a prioritized novelty like it was in previous games. Dead Space 1 was about dismemberment, so that was the focus. Dead Space 2 was about impalement, so there was a lot of focus on that. You could still dismember, but there was a big emphasis on impaling (Javelin Gun, lots of poles on the ground). Dead Space 3 is focusing on weapon combos. There are a lot of ways to kill enemies now, but dismembering and impalement is still a choice. If they never introduced new ways to kill enemies, people would be complaining about the gameplay being “just dismembering guys again”.
I don't know why you don't see the reason they have universal ammo. The main thing is that there would be way too many ammo types. There are more kinds of guns in this one and there are so many ways to fire them all. You can't just have force gun, plasma cutter, line gun, etc. ammo anymore because you can mix and match primary and secondary fires from all sorts of new and old guns. It'd be a pain in the ass to manage all of that. They wanted the weapon crafting to be accessible to players and they're trying to encourage players to try different combinations and switch guns often. If you keep gathering certain types of ammo, you're not gonna want to do that. You can't just use the “best gun in the game” because it uses up ammo much faster than weaker guns. Making the ammo universal like that means you'll actually consider using stronger weapons sometimes, since you're not wasting rare ammo anymore. And carrying around ammo for guns you barely use won't clog up inventory space anymore.
You just did an entire paragraph rebutting something that no one said. Nobody said Carver was a badass.