Re: MGS:Revengeance
Home › Forum › Other Retail Games › MGS:Revengeance › Re: MGS:Revengeance
So, basically, what we have here is a “Hack 'n Slash” game with Stealth mechanics. Hm… Do you guys know what the basic foundations of gameplay for a Hack 'n Slash game are? Hm? Any of you?
It's motherfcuking blocking and dodging.
^ See that, this game features NONE of that, whatsoever. Why the fcuk are you going to develop an action game without the basic “requirements”? This just blows my mind, it really does. Along with the gameplay mechanics, the Blade mode that every single game journo as well as E3 “Play testers” have just moaned about how incredible and simplistic the cutting is – Almost like slicing that nice slick piece of butter for toast. Well guess what? It's dreadful. I honestly cannot fathom at how poor the controls are nor explain how bad this whole game controls.
Let's move onto this Stealth right here, which I told you ladies was in here!!
This game features Stealth?! Although it's an action game?! WHAT?! Unless you are superb at this game, the truth is, just fcuking stealth it since once an alarm triggers, it's essentially game over since the controls are disgusting and it's brutal passing through waves of expertly trained CQC specialists.
I cannot just explain how the gameplay for once in a game just makes me not want to play it. I don't mind suffering through a shitstorm of gameplay, like The Walking Dead, to get a meaty story, but what I do despise is when you have a game that misses basic gameplay features.
Comments are Closed