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May 8, 2010 at 2:56 am #15597
looks like this is real
the latest gameinformer has a stack of new for this sounding good
and the info from the mag
Gameinformer said: The June issue also includes huge feature articles on Little Big Planet 2, Marvel vs. Capcom 3: Fate of Two Worlds, and Fallout: New Vegas. Plus, watch for our complete reviews of Red Dead Redemption, Lost Planet 2, Skate 3, Alan Wake, ModNation Racers, and Super Mario Galaxy 2.
some Neogaf guy said(hopefully true): LittleBigPlanet 2 Game Informer June 2010 Issue Information
Context about the first LittleBigPlanet
– The first LBP was never intended to be a simple platforming game
– Over 2 million levels available online
– About 56,000 new levels per week on average
LittleBigPlanet 2 Information Starts Here:
– LBP 2 has less of a focus on platforming altogether and it's more of a platform to actually create games with
– There is an all-new level creator and it is not just a tool to create platform games.
– As examples, the game 100% encourages the player to create game types and wants you to make a shooter, a racer, puzzle games, Space Invaders clones, even RPGs
– A player can even customize a HUD. The example given is a health bar for a fighting game.
– A Media Molecule developer has created a fully-functioning Command & Conquer Clone
– Media Molecule loves that a lot of user-created levels in LBP1 were homages to classic games and laments that so many manipulations of the creation tools were necessary to do them. Sackboy won't need to be “hidden behind the curtain” when you make games with LBP2.
– There is a new super-important creator tool called “direct control seats”
– (from previous point) In LBP1, lots of people made rudimentary “hold R1 to accelerate” vehicles. Mark Healy created a car out of rubber wheels and a bottle, then placed a direct control seat in it. He pulled up an interface that resembled a PS3 controller and assigned commands to buttons.
– Example given was assigning Sixaxis tilt for forward and reverse, horn on the X button.
– You are no longer limited to the game's stock sound effects. You can record your own sounds and voices, attaching them to characters or objects. Magic Mouth from the original LBP is gone
– Direct control seat's control scheme is instantly accessible and you can attach it only to the part of the vehicle you want it to control.
– Example was given about the 8/16-bit remakes/tributes having to use the signature gameplay mechanics of LBP. That is no longer true in LBP2. A creator can place a direct control seat on their own platforming protagonist and complete it with a customized control scheme.
– Example of the previous was Yoshi's Island. If a player creates the perfect recreation of the SNES-era jump they can share it with anyone in the community.
– There is an in-game microchip that functions as a calculator and it is a direct response/homage to PSN user Upsilandre (seriously, he's mentioned by name)
– Enemies in the original title could only be programmed with super-basic commands and most resembled marionettes.
– Users will be able to take a template for an enemy called a Sackbot, tweak the AI and dress it in any way they choose.
– Creators can choose the weak points on the Sackbot, determine if it is scared of heights, and even program acting routines.
– A disco scene was set up by Media Molecule and two employees recorded together on a single Sackbot. They moved its arms and bobbed its head in a dancing routine. JUST the AI was copied and pasted onto twenty different Sackbots. Each Sackbot was given its own unique look.
– There are now movie editing options as well.
– Every LBP2 player will receive their own profile on LBP.me. It will display your activity feed as well as previews of their own stages
– There will be user-created integration in QR codes as well. They can be printed on advertisements, business cards, and automatically load a level when held up to the PlayStation Eye. There is no special menu to do this. Any time the PS3 is turned on and running LBP 2, you can wave it in front of the Eye.
– If you are not near your PS3 you can take a quick photo with your smartphone to see an online preview of the level and add it directly to your level queue.
– For creators of multiple levels, you will be able to string your stages together so that they flow from one level to the next.
– Sackbots can be drastically increased or decreased in physical size.
– Sackbots can be controlled by direct control seats as well.
– There is a new gadget (like the MGS paintball gun). It is a big-ass grappling hook.
– Media Molecule says explicitly there are multiple more gadgets coming.
– All DLC from LBP1 transfers over to LBP2. Including downloaded content packs, costumes, etc.
– There is a major overhaul to the story level as well. There's the same 3-plane perspective for the story mode and the levels so far have a similar run-jump-grab platform style.
– Storyline is not country-based like last time, but is based in periods of time
– Here is a list of levels and summaries so far:
– Techno Renaissance: Whimsical alternative take of the Renaissance period. Leonardo da Vinci-like character to guide him through a technology-based twist level
– Steam & Cake: Steampunk-style level based on a ***NO PROFANE LANGUAGE PLEASE***-up tea and cake party
– Neon Propaganda: Cold-war era posters line a factory environment where Sackboy is liberating oppressed workers. There is a grim nature to the level that is totally opposed to the neon lights and signs.
– Fluffy High-Tech: Various high-end technology equipments like video walls are mixed with bunnies and fluffy sheep. It is a cold, futuristic environment populated by adorable creatures
– Designer Organic: Eco-architecture comes together around a designed and controlled version of nature. Described as “art noveau”. The closest to nature Sackboy gets in this game. Elaborate designs comprised of plants.
– Hand-Made Arcade: A super-tribute level to tons of arcade classics. Embraces the hand-made art from the first game. Pixels made of cardboard and wood.
– Circuit boards (like the calculator) can get extremely complicated and they have a very distinct interface
– Creators can make full-on cutscenes. Camera angles and voice-overs included. Creators can even make little five-minute short films. These levels are clearly marked on the stage select screen so you can tell whether you're watching or playing the level.May 8, 2010 at 11:33 am #61760Antony19Member
I hope that the details are real beacause the health meter and the creation stuff. Also this is the biggest post that i have ever seen( If we dont count the trophy guides)May 8, 2010 at 2:41 pm #61762NinjacatMember
All those things are absolutely amazing, and Media Molecule are 100% my favourite devs. They are really into listening to their fan-base and trying their best to get what people want in the game. For example; The Sonic costumes. Lots of things are requested and put in the game, and there have been god knows how many little patches to help cover glitches, even though there weren't really many to begin with.
Not only do they do that, but they made a top class game, that has been popular for almost 2 years now. I remember when I first got it, it was about a month after I got my PS3. It was really magical, you know, like playing SM64 or TLOZ for the first time. It's really the only PS3 game that has ever done that for me.
And I hope that, if this information is true, they will do it again. This is some of the greatest news of this year for me, albeit not completely reliable (?) and a little vague. Cmon, MM we need some news! Announce it at E3 and i will epic face, epic face, epic face, epic face, jizz in my pants all summer long!May 8, 2010 at 2:57 pm #61764parnakasMember
Holy crap, sounds amazing!! I would really love to see someone create a RPG using this!
The part that i thought was really cool, was the customizable HUD for your level! SICK! A grappling hook = awesome. Being able to string your created levels together = awesome. And finally, being able to make cutscenes = super awesome.
LBP is hands-down one of the best PS3 games one the market, and LBP2 is sounding just as good, if not better. Can not wait for this.
MM, we love you.May 8, 2010 at 7:35 pm #61768Ratchet525Member
This will be epicMay 9, 2010 at 6:52 am #61777
more lbp2 news
ifo and screens from game informerMay 10, 2010 at 6:30 pm #61812XeroTheGreatMember
I just watched a trailer for this on the playstation blog, and it really does look good. It's definately going to be a game I preorder. I can't wait to see what people manage to do with it.May 10, 2010 at 6:39 pm #61814emdeepeeMember
I wan't that struck on the original and probably won't buy this, but I have to say thats a hell of an impressive trailer.May 10, 2010 at 9:42 pm #61825W4RG34R3D_SN1P3RMember
As long as the game doesn't get to complicated then game should be able to maintain the originality and (ofcourse) awesomeness (?) that the first still holds.
Hell yeah MM <3May 10, 2010 at 10:26 pm #61828parnakasMember
The trailer for this game was awesome. This is a must-buy for me. Going to wait for some pre-order bonuses before I go pre-order it though.May 11, 2010 at 12:03 am #61836Ratchet525Member
OMGGGGGGGGGGGGG THE TRAILER IS AMAZING!@!@!@!!!@!!@
Whenever this comes out, ITS GOING TO BE GOTY.May 11, 2010 at 12:12 am #61838I773D33MABL3Member
I'm actually smiling in idiot delight.
That looks utter quality and if it turns out even half as good as the trailer suggests it'll easily trump the first LBP and that is no small feat.May 11, 2010 at 3:03 am #61846W4RG34R3D_SN1P3RMember
I'm actually smiling in idiot delight.
That looks utter quality and if it turns out even half as good as the trailer suggests it'll easily trump the first LBP and that is no small feat.
I take it you weren't the biggest fan of Little Big Planet? hehe..May 11, 2010 at 6:12 am #61847FotoMember
Wow, one of the best game trailers I've ever seen! I can't wait to see what LBP2 will be like. I didn't know you could up the creativity of one of the most creative games ever.May 11, 2010 at 2:38 pm #61850
i hope they have a beta for this like they did with lbp
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